

This may be a glitch since he is supposed to be unable to be hit by any attack while dashing. The large oval bullets from the turret can push back the Assassin during his skill without dealing damage.Due to a bug, the turrets will still rotate even when stunned.
#Portal turret blueprints update
Before Update 1.8.5, the Wizard's Lightning Strike skill could not hit these turrets.Unicorn turrets were added in Update 2.7.0.The Turrets Room was added in Update 1.8.2.This is especially true with the Unicorn Turrets, as they have a low chance to drop the Rainbow Horse.Also, since the turrets drop a lot of gold and energy, if the character is well armed, they can easily get rid of these.However, with a good melee weapon and the help of certain Buffs, Followers and/or Statues, taking a health potion or a strong weapon from the room can be worth the risk.If the character is low on health, consider not grabbing any items, as the turrets will not activate and the room can be ignored.They are affected by the " Enemy HP +100%" condition. The turret enemies have 50 HP each on 1-X, ? on 2-X and 70 on 3-X, so a strong weapon should be able to defeat it without much issue.It is suggested to prepare a charge weapon as soon as the player grabs an item to hit the turret with maximum power. The turrets can be very overwhelming by themselves, and nearly impossible to dodge when in groups.Large Turrets Rooms (4 turret stands) will contain a potion, 2 weapons and another pedestal with seeds, materials or blueprints.Occasionally, they will contain a blueprint or material instead of a second weapon. Medium Turrets Rooms (3 turret stands) will always contain a potion and two weapons.Small Turret Rooms (2 turret stands) will contain a potion and a weapon.They can only spawn if there are 3 turret stands.The laser suspends itself for a period after firing, and when the attack is executed, a warning sound plays while a red aiming laser emerges, signifying the oncoming strike. In the case of Unicorn Turrets, they will fire a rainbow laser, which does 2 damage on hit. The room closes once the turrets spawn, so the player must finish the battle before they can exit the room. These turrets deal moderate damage and have a very high fire rate, firing large bullets that split into smaller ones and small, rotating, oval-shaped bullets in bursts. These Turrets will start attacking after roughly one second of delay as they rise from the ground. However, once an item is picked up, all other platforms with unpicked items will transform into Turret enemies. They contain two or more pedestals which can contain a variety of items, such as potions or weapons. They are indicated by a golden chest mark on the map.
